Constructor
@:value({ color : 0xFFFFFFFF })@:glFragmentSource("\n #pragma header\n\n\t\tuniform float uMix;\n uniform vec4 color;\n\t\t\n void main()\n {\n vec4 sample = flixel_texture2D(bitmap, openfl_TextureCoordv);\n gl_FragColor = mix(sample, color, uMix * sample.a);\n }")new (color:Int = 0xFFFFFFFF)
Variables
@:keepcolor:ShaderParameter<Float>
@:keepuMix:ShaderParameter<Float>