A collection of default bindings

Static variables

@:value([FACE_A => FlxGamepadInputID.A, FACE_B => FlxGamepadInputID.B, FACE_X => FlxGamepadInputID.X, FACE_Y => FlxGamepadInputID.Y, DPAD_UP => FlxGamepadInputID.DPAD_UP, DPAD_DOWN => FlxGamepadInputID.DPAD_DOWN, DPAD_LEFT => FlxGamepadInputID.DPAD_LEFT, DPAD_RIGHT => FlxGamepadInputID.DPAD_RIGHT, BUMPER_LEFT => FlxGamepadInputID.LEFT_SHOULDER, BUMPER_RIGHT => FlxGamepadInputID.RIGHT_SHOULDER, TRIGGER_LEFT => FlxGamepadInputID.LEFT_TRIGGER, TRIGGER_RIGHT => FlxGamepadInputID.RIGHT_TRIGGER, UTIL_START => FlxGamepadInputID.START, UTIL_SELECT => FlxGamepadInputID.BACK, LEFT_ANALOG_UP => FlxGamepadInputID.LEFT_STICK_DIGITAL_UP, LEFT_ANALOG_DOWN => FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN, LEFT_ANALOG_LEFT => FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT, LEFT_ANALOG_RIGHT => FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT, LEFT_ANALOG_CLICK => FlxGamepadInputID.LEFT_ANALOG_STICK, RIGHT_ANALOG_UP => FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP, RIGHT_ANALOG_DOWN => FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN, RIGHT_ANALOG_RIGHT => FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT, RIGHT_ANALOG_RIGHT => FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT, RIGHT_ANALOG_CLICK => FlxGamepadInputID.RIGHT_ANALOG_STICK, GUIDE => FlxGamepadInputID.GUIDE])staticGAMEPAD:Map<ControllerButton, FlxGamepadInputID> = [FACE_A => FlxGamepadInputID.A, FACE_B => FlxGamepadInputID.B, FACE_X => FlxGamepadInputID.X, FACE_Y => FlxGamepadInputID.Y, DPAD_UP => FlxGamepadInputID.DPAD_UP, DPAD_DOWN => FlxGamepadInputID.DPAD_DOWN, DPAD_LEFT => FlxGamepadInputID.DPAD_LEFT, DPAD_RIGHT => FlxGamepadInputID.DPAD_RIGHT, BUMPER_LEFT => FlxGamepadInputID.LEFT_SHOULDER, BUMPER_RIGHT => FlxGamepadInputID.RIGHT_SHOULDER, TRIGGER_LEFT => FlxGamepadInputID.LEFT_TRIGGER, TRIGGER_RIGHT => FlxGamepadInputID.RIGHT_TRIGGER, UTIL_START => FlxGamepadInputID.START, UTIL_SELECT => FlxGamepadInputID.BACK, LEFT_ANALOG_UP => FlxGamepadInputID.LEFT_STICK_DIGITAL_UP, LEFT_ANALOG_DOWN => FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN, LEFT_ANALOG_LEFT => FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT, LEFT_ANALOG_RIGHT => FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT, LEFT_ANALOG_CLICK => FlxGamepadInputID.LEFT_ANALOG_STICK, RIGHT_ANALOG_UP => FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP, RIGHT_ANALOG_DOWN => FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN, RIGHT_ANALOG_RIGHT => FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT, RIGHT_ANALOG_RIGHT => FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT, RIGHT_ANALOG_CLICK => FlxGamepadInputID.RIGHT_ANALOG_STICK, GUIDE => FlxGamepadInputID.GUIDE]

@:value([FACE_A => FlxKey.Z, FACE_B => FlxKey.X, FACE_X => FlxKey.C, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB])staticGENESIS_QWERTY_ARROWS:Map<ControllerButton, FlxKey> = [FACE_A => FlxKey.Z, FACE_B => FlxKey.X, FACE_X => FlxKey.C, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB]

@:value([FACE_A => FlxKey.Z, FACE_B => FlxKey.X, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB])staticNES_QWERTY_ARROWS:Map<ControllerButton, FlxKey> = [FACE_A => FlxKey.Z, FACE_B => FlxKey.X, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB]

@:value([FACE_A => FlxKey.X, FACE_B => FlxKey.C, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB])staticNES_SAFE_ARROWS:Map<ControllerButton, FlxKey> = [FACE_A => FlxKey.X, FACE_B => FlxKey.C, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB]

@:value([FACE_A => FlxKey.X, FACE_B => FlxKey.S, FACE_X => FlxKey.Z, FACE_Y => FlxKey.A, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, BUMPER_LEFT => FlxKey.Q, BUMPER_RIGHT => FlxKey.W, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB])staticSNES_QWERTY_ARROWS:Map<ControllerButton, FlxKey> = [FACE_A => FlxKey.X, FACE_B => FlxKey.S, FACE_X => FlxKey.Z, FACE_Y => FlxKey.A, DPAD_UP => FlxKey.UP, DPAD_DOWN => FlxKey.DOWN, DPAD_LEFT => FlxKey.LEFT, DPAD_RIGHT => FlxKey.RIGHT, BUMPER_LEFT => FlxKey.Q, BUMPER_RIGHT => FlxKey.W, UTIL_START => FlxKey.ENTER, UTIL_SELECT => FlxKey.TAB]